UX/UI: From Problem to Product

Learn how to transform real user problems into intuitive digital products through research, UX strategy, UI design, prototyping, testing, and a portfolio-ready case study.

Harris Robertson | Level 1 Educator

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What Knowledge Can You Gain From This Educational Course?

  • UX Design

  • Product Design

  • User Experience

  • Design Thinking

  • Wireframing

  • Usability Testing

  • Visual Design

  • Figma

  • Accessibility

  • Portfolio

  • UI Design

  • User Research

  • User Interface

  • User Flow

  • Prototyping

  • Design Systems

  • Interaction Design

  • Information Architecture

  • Mobile Design

  • Digital Products

  This course is designed for anyone who wants to go beyond simply creating visually appealing interfaces and learn how to design meaningful, user-friendly digital products — from the initial idea to the final interface.


  Throughout the course, you’ll work on one real-world product from start to finish. You’ll research users, define the problem, map out user journeys, create wireframes and prototypes, develop a visual direction, and transform your ideas into a complete UI design.


  Instead of completing dozens of disconnected exercises, you’ll build one meaningful project that gradually evolves into a strong portfolio case study.


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 What Will We Create?


As the main project, we’ll design:


Mindly — a personal productivity & wellbeing app


  Mindly helps people organize their day, manage tasks and habits, set priorities, and maintain a healthier balance without feeling overwhelmed.


Throughout the course, you’ll design:


- Onboarding.


- Home screen.


- Task management system.


- Calendar.


- Progress & insights.


- Notifications.


- Profile.


- Design system.


- Interactive prototype.


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What Will You Be Able to Do After the Course?


By the end of the course, you’ll be able to:


✓ Conduct basic UX research.


✓ Create User Personas and User Flows.


✓ Structure digital products.


✓ Create wireframes.


✓ Work confidently in Figma.


✓ Design modern, user-friendly interfaces.


✓ Build scalable Design Systems.


✓ Create interactive prototypes.


✓ Conduct usability testing.


✓ Present and explain your design decisions.


✓ Create compelling UX/UI case studies for your portfolio.


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 Your Final Portfolio Project


  At the end of the course, you won’t just receive a certificate — you’ll have a complete digital product and a professional case study to showcase in your portfolio.


Mindly — Personal Productivity & Wellbeing App


“We want to help people organize their day without feeling constantly overwhelmed.”


You’ll document the entire product design process:


Research → UX → UI → Prototype → Testing → Final Design


This approach allows you to talk about your work in an interview not simply by saying:


“I know how to use Figma."


But by saying:


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“I researched the problem, identified user needs, mapped the key user journey, designed a solution, tested the prototype, and improved the product based on user feedback.”


That’s the difference between knowing a design tool and thinking like a UX/UI designer.


 The Philosophy Behind the Course


We don’t teach you how to draw pretty buttons. We teach you how to solve problems through design.


Figma is just a tool.


  The real skill of a UX/UI designer is being able to understand people, identify their problems, and transform those insights into simple, intuitive, and enjoyable digital experiences.

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    • play Number of classes
      4
    • play Course Duration
      1 Week & 2 Days
    • play Learning Model
      Synchronous
    • play Meeting Types
      Offline
    • play Course Level
      Medium
    • play Number of Students
      Min:1 / Max:8
    • play Student Enrolled
      0
    • play Language
      English
    Upcoming Course
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    December 01, 2026 / 12:00
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    This Course Includes
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    • play Full Lifetime Access
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